Loads of difficulty and gameplay options.Ĭoromon is a fantastic modern monster-taming game that walks you down memory lane. With so many options to customize the game, some form of EXP share outside the Lazy Gem, or a way to speed up growth, would certainly be welcomed. The issue is that any wild Coromon you face is such a low level that you hardly gain any experience. You can easily reach the first Titan under-leveled and need to grind. The Coromon themselves don't actually have any attack animation that showcases their personality, be it in animation or design.įinally, the game can be a grind, especially when facing the Titans. While they look great, they are rather basic-something appears in front of your Coromon or on the enemy Coromon. This brings us to the attack animations themselves. After watching the same animation and transition 100 times, you get a bit tired of it. Instead, you have to sit through each animation, including your character throwing a spinner to collect your Coromon. With so many customization options, an option to speed up battles should be present. Some of the slowest parts of Coromon relate to battles, including the transitions. Namely, certain aspects of the game could be sped up to improve the otherwise slower pace. Coromon offers many customization options for combat and gameplay, but it seems to be missing some fundamental features. While there are many praise-worthy features of Coromon, it's not without its flaws. Related: Best early game Coromon to use in Coromon A few steps short Meanwhile, Titan battles replace the gym system and offer a truly challenging boss fight where you can really test your skills. The potential system allows you to customize your Coromon's strength and is more straightforward to understand than IVs and EVs from Pokémon. Two game-changing systems to the monster-taming genre are the "potential" system and Titan battles. The world around you is wonderfully vibrant and even has humorous emojis for the characters and Coromon. Each one has a distinct personality to its animation that can be seen both in battle and in the database. The pixel art of Coromon shines, especially in its monster designs. This is evident in the abundance of customization options: you can choose your difficulty, turn features on and off, and even create the famous Nuzlocke mode seen in Pokémon. Coromon strives to combine the classic Pokémon gameplay with modern features, and it succeeds. Please teach me, i will try my beast for learning.Ĥ.It is easy to look at Coromon and assume it is just a copy of Pokémon, but that is far from true. I am a nwebie for CheatEngine, if i ask for basic question. PW : cfefrf (287.36 KiB) Downloaded 354 times In case you get a error, the DLL is compiled with Visual Studio 2022 so you might need the 2022 x86 My DLL is anything you need to update the table if something is changing PDB ( program debug database ) symbols, just coz I like to include it on closed source releases that are written in C++, so anyone can easily check how its working and that its not malicious. Note : the console sometimes crashes if you print too much at once. So you can now use it to dump the game ( globals,any tables,any variables/values inside tables etc ) use cheat engine (Tools->Inject DLL) or any other Injector to inject the. download the CoromonLuaConsole.zip ( PW : cfefrf ) that is attached to this post I decided to release my Lua Console Generator for Coromon(I used that to get all the infos from the game) so anyone who knows Lua can update the table in the future. +Made a small change to the Add (Stat-ID) To Monster In (Slot ID) script, you can now set a amount that will be added to the choosen stat.
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